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08.30.02: ECTS--Do they teach this in Sniper School?

Eurogamer has a short preview up taking in the sights and sounds of Devastation from the show floor. The article talks about the atmosphere of the game and the physics. Plus, there's even a strategy tip:

Accidentally kicking beer cans or moving things around makes noise, so it's even possible to drop litter behind you to make it harder for people to sneak up on you while you're busy sniping

You can check out the whole preview here.


08.28.02: IGN's Action Vault gets the dirt on Devastation

The crew over at IGN's Action Vault sat down with the Digitalo team and asked them every question they could think of. And as a result, they ended up with a very informative and interesting interview. Here's a taste:

Action Vault: What different types of weapons can players expect to use during the game? How many types are there in total, and are any of them especially out of the ordinary?

Ray Davis: We have a pretty wide range of weapon types, including melee weapons like katana swords and bowie knives, several varieties of pistols - both silenced and akimbo versions, combat shotguns, four different rifles, grenades, a couple different SMGs, and three different fully automatic weapons. And that's just the normal weapons... some of the unusual weapons that we've been playing with include a modified harpoon gun, a high-powered laser rifle, and a player-controlled rat drone that can be used as a scouting tool or detonated remotely to give your enemies a little surprise (and gives everybody a healthy dose of vermin-phobia).

The whole Q & A is available at Action Vault

08.19.02: Devastation coming to Europe!

Attention Europe: HD Interactive is now your best friend. The Amsterdam-based publisher has secured the rights to Devastation and will be bringing it across the ocean. Check out the press release here.

If you want to see more HD Interactive goodness, check out their official site: www.hdinteractive.nl.

08.07.02: HomeLan profiles Lead Designer Barry Gibbs

Well, it's that time again! Time for HomeLan Federations' monthly developer bio, and this time it's Lead Designer Barry Gibbs. John at HomeLan came knocking on the door with a list of questions, and Barry answered with enthusiasm.

HomeLAN - Finally, why should everyone reading this be excited about Devastation?

Barry Gibbs - It should help cure the aching hole in the soul of the multiplayer freak. It’ll spread smiles of delight, re-energizing the mod community. Then there’s the singleplayer adventure that will thrust you into a fresh and stylish, action-packed world, traveling from territory to territory kicking ass all the way.

Good times. To get to know Barry better yourself, check out the full interview

07.16.02: Vic from Digitalo talks to HomeLan

In the first of a monthly series of developer bios, HomeLan Federation gets to know Vic DeLeon, the Senior Producer of Devastation.

HomeLAN - What's your favorite part?

Vic DeLeon - My favorite without a doubt is directing level design. The maps in Devastation's single player and multiplayer games reflect a quality you'd expect in a well-designed movie set, thanks to the elite skills of our Lead LD's Torbjorn and Ben, and over eighteen months of labor from our entire Level Design Team. We've got some truly amazing-looking environments thanks to the talent, but the real challenge is designing them from the beginning to be fun for gameplay, maintaining the aesthetic appeal and "cinematic" style at the same time. We've all been paying close attention to flow in the levels, avoiding the common problems we remember from our collective experiences with other games of the genre.

There's more at HomeLan

06.02: Games Domain Asks Digitalo About Devastation

Shortly after E3, Games Domain decided that it wanted to find out what Devastation was all about, and the crew at Digitalo was more than happy to sit down and chat for awhile. Of interest was the new multiplayer game Devastation will bring to the table.

GamesDomain: What can you tell us about the vaunted "new style of multiplayer gaming?" Can you reveal any details concerning what mission types there will be?

Vic DeLeon: Devastation features a new, hybrid gametype called "Territories", which is a finely balanced yet dynamic team-based gametype which incorporates rules of domination along with capture the flag scenarios, and ends up in a co-op "last man standing" scenario by employing destructible spawn points. Standard fare like death match, team DM, and CTF variations are also in the works.

More of the Q & A can be found here


05.02: Devastation Unleashed at E3

Devastation was shown for the first time at E3 2002...and it was a hit! Check out what people had to say about the game and why they think it's gonna be big. These previews from Penny Arcade, IGN, Gamespy, Evil Avatar, Gamers' Temple and HomeLan Federation will have you hungry for more.


 
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