• http://www.gamesdomain.co.uk
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  • http://www.unreality.dk
  • http://www.gamespy.com
  • http://www.homelanfed.com
  • http://pc.ign.com
  • http://www.evilavatar.com
  • http://www.gamerstemple.com
  • http://www.eurogamer.net

    Devastation Press Quotes

    GameZone 88%

    "Take an oppressive corporation plot similar to Red Faction, the violence of Blood II, add in a ton of weapons, huge levels, gorgeous graphics, great sound and you.ve got Devastation."

    IGN.com

    "Enemies are everywhere, the world is gorgeous, you have a ton of weapons, and people are shooting every which way. .some of the most amazing environments in any shooter to date"

    Net Gamer

    "Devastation boasts 14 of the most detailed multiplayer level's we've ever seen"

    Gamer.tv

    "Weapons freaks will be enamored by the hardware on offer in Devastation" - "the lighting on exterior scenes is top notch"

    GamesDomain.com

    "Although Unreal II was quite a looker, Devastation looks like it'll raise the bar a little further" - "Devastation has an excellent particle effects system, making fire and water effects look extremely realistic"

    Gamer.tv

    "the lighting on exterior scenes is top notch"

    "Weapons freaks will be enamored by the hardware on offer in Devastation"

    PC Gamer (Feb 2003)

    "High levels of environmental interaction enabling you to pick up everyday objects to use as projectiles and close combat tools"

    "takes full location damage to exhibit levels of gore that could approach Soldier of Fortune II's"

    "very pretty"

    "Devastation along with the Unreal-powered Postal 2, well at least be an interesting challenge to Soldier of Fortune's grim viscera. Tabloid readers, start your pens"

    PC Zone (Xmas 2002)

    "looks extremely fine"

    "Unreal powered good looks, clever object physics and host of cool weapons"

    "A gritty shooter with a post-apocalyptic edge"

    "Another key aspect of the game play is its incorporation of interactive object physics. Roll exploding barrels at enemies, make a shiv out of a discarded bottle, drag heavy objects across doorways to make a sniping position more secure - the consequences for game play are vast. Of course it's all made possible by Unreal technology but Devastation is the first game to apply it in any truly interesting ways"

    PC Zone (November 2002)

    "The most comprehensive, innovative and gratifying arsenal you're likely to see for a long time"

    "One of the most entertaining and attractive shooters of the next 12 months"

    PC Gamer (August 2002)

    "The biggest knife we've ever seen in a first-person title"

    "Devastation could even give Soldier of Fortune II a run for it's money in terms of graphic dismemberment of enemies"

    Eurogamer.net

    "Action-packed game play and a vast selection of entertaining weapons"
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